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Research on XR for Disaster Preparedness

RESEARCH ON IMMERSIVE TECHNOLOGIES AND DIGITAL GAMES FOR DISASTER PREPAREDNESS

Collaboration with Amanda George

For the RED CROSS GDPC (IFRC)

A research study exploring the benefits of immersive technologies such as virtual reality, augmented reality and digital games for school disaster preparedness.

Emerging extended reality (XR) technologies such as virtual reality, augmented reality and mixed reality have an enormous potential in the field of emergency management and disaster preparedness training and education. Recognising this, the GDPC presents a new research study exploring the benefits of implementing XR in these activities, to complement and enhance traditional approaches. The Red Cross Red Crescent Movement and partner organisations are increasingly using immersive technologies for a range of aims, including building empathy, fundraising, awareness raising and behaviour change. Examples of all of these are captured in this research.

The goal of the research is to provide information and options to all organisations globally interested in pursuing immersive technologies and serious gaming as a disaster preparedness educational tools. The research includes two parts: a meta analysis highlighting key learning points to be applied for future deployment of this type of technology for school and youth preparedness; and ten case studies which document the intersection of effective technologies and disaster risk reduction and preparedness education, capturing the breadth of innovative emerging technologies related to school safety and identifying good practices, effective approaches and technological features that support disaster preparedness programming in schools.

Consult the full research study:


Watch a video summary of the Research findings by Jessica Robbins of GDPC, IFRC at the Games for Change conference.



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